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Text File  |  2001-12-25  |  31KB  |  565 lines

  1. //
  2. //***RACE_TAIDAN  Loads***
  3. //
  4.  
  5. //bullets
  6. LoadEffect              BulletIonRay.ebg
  7.  
  8. LoadEffect                FireMissilesNew.ebg
  9.  
  10. LoadEffect BulletIonRayLargeRed.ebg
  11. LoadEffect BulletIonRaySmallRed.ebg
  12.  
  13.  
  14. //LoadEffect              BulletLaserBeam.ebg
  15. //LoadEffect              BulletLaserBeam01.ebg
  16. //LoadEffect              BulletLaserBeam02.ebg
  17. //LoadEffect              BulletLaserBeam03.ebg
  18.  
  19. LoadEffect              BulletMissiles.ebg
  20. LoadEffect              BulletPlasmaBomb.ebg
  21. //LoadEffect              BulletPlasmaBombTrail.ebg
  22. //LoadEffect              plasmaWispy.ebg
  23. LoadEffect              BulletEnergy.ebg
  24.  
  25. //specials
  26. LoadEffect              TractorBeam.ebg
  27.  
  28.  
  29. //fire effects
  30. LoadEffect              FireGatling.ebg
  31.  
  32. //DestdamageSmall.ebg
  33. LoadEffect              DDSfireball.ebg
  34. LoadEffect              DDSsparks.ebg
  35. LoadEffect              DDSshockwave.ebg
  36. LoadEffect              DDSdebris.ebg
  37.  
  38. //DestDamageLarge.ebg
  39. LoadEffect              DDLmultiFireball.ebg
  40. LoadEffect              DDLsparks.ebg
  41.  
  42. //DestProjectileSmall.ebg
  43. LoadEffect              DPSsmokePuff.ebg
  44.  
  45. //DestProjectileLarge.ebg
  46. LoadEffect              DPLboom.ebg
  47.  
  48. //DestBeam.ebg
  49. LoadEffect              DBsphere.ebg
  50. LoadEffect              DBboom.ebg
  51.  
  52.  
  53. //FireIonCannonVeryLarge.ebg
  54. LoadEffect              FireIonCannonVeryLarge01.ebg
  55. LoadEffect              FireIonCannonVeryLarge02.ebg
  56. LoadEffect              FireIonCannonVeryLarge03.ebg
  57.  
  58. //FireIonCannonLarge.ebg
  59. LoadEffect              FireIonCannonLarge01.ebg
  60. LoadEffect              FireIonCannonLarge02.ebg
  61. LoadEffect              FireIonCannonLarge03.ebg
  62.  
  63. //FireIonCannonMedium.ebg
  64. LoadEffect              FireIonCannonMedium01.ebg
  65. LoadEffect              FireIonCannonMedium02.ebg
  66. LoadEffect              FireIonCannonMedium03.ebg
  67.  
  68. //FireIonCannonSmall.ebg
  69. LoadEffect              FireIonCannonSmall01.ebg
  70. LoadEffect              FireIonCannonSmall02.ebg
  71. LoadEffect              FireIonCannonSmall03.ebg
  72.  
  73. //FireEnergyMedium.ebg
  74. LoadEffect              FireEnergyMedium01.ebg
  75. LoadEffect              FireEnergyMedium02.ebg
  76. LoadEffect              FireEnergyMedium03.ebg
  77.  
  78. //FireEnergyVeryLarge.ebg
  79. LoadEffect              FireEnergyVeryLarge01.ebg
  80. LoadEffect              FireEnergyVeryLarge02.ebg
  81. LoadEffect              FireEnergyVeryLarge03.ebg
  82.  
  83. //FireEnergyLarge.ebg
  84. LoadEffect              FireEnergyLarge01.ebg
  85. LoadEffect              FireEnergyLarge02.ebg
  86. LoadEffect              FireEnergyLarge03.ebg
  87.  
  88. //FireEnergyMedium.ebg
  89. LoadEffect              FireEnergyMedium01.ebg
  90. LoadEffect              FireEnergyMedium02.ebg
  91. LoadEffect              FireEnergyMedium03.ebg
  92.  
  93. //FireEnergySmall.ebg
  94. LoadEffect              FireEnergySmall01.ebg
  95. LoadEffect              FireEnergySmall02.ebg
  96. LoadEffect              FireEnergySmall03.ebg
  97.  
  98. //FireEnergy.ebg
  99. LoadEffect              FireEnergy01.ebg
  100. LoadEffect              FireEnergy02.ebg
  101. LoadEffect              FireEnergy03.ebg
  102.  
  103. //FireMines
  104. LoadEffect              FireMines01.ebg
  105. LoadEffect              FireMines02.ebg
  106. LoadEffect              FireMines03.ebg
  107.  
  108. //FireMissiles
  109. LoadEffect              FireMissiles.ebg
  110. LoadEffect              FireMissiles01.ebg
  111. LoadEffect              FireMissiles02.ebg
  112. LoadEffect              FireMissiles03.ebg
  113.  
  114.  
  115.  
  116.  
  117. //HitEnergy.ebg
  118. LoadEffect              HitEnergy01.ebg
  119. LoadEffect              HitEnergy02.ebg
  120. LoadEffect              HitEnergy03.ebg
  121.  
  122. //HitProjectile.ebg
  123. LoadEffect              HitProjectile01.ebg
  124. LoadEffect              HitProjectile02.ebg
  125. LoadEffect              HitProjectile03.ebg
  126.  
  127.  
  128. //HitIonBeam
  129. LoadEffect              IonBeamZap.ebg
  130.  
  131.  
  132. //
  133. //This section defines the basic set of event bindings
  134. //damage,projectile,beam,collision,special are the death types.
  135. //See objtypes.h for classes of weapons and ships.
  136. //
  137.  
  138. //
  139. //***RACE_TAIDAN***
  140. //
  141.  
  142.  
  143. //deaths
  144.  
  145. setDeathEvent           RACE_TAIDAN,CLASS_Fighter,damage,DestDamageSmall.ebg
  146. setDeathEvent           RACE_TAIDAN,CLASS_Fighter,projectile,DestProjectileSmall.ebg
  147. setDeathEvent           RACE_TAIDAN,CLASS_Fighter,beam,DestBeam.ebg
  148. //setDeathEvent           RACE_TAIDAN,CLASS_Fighter,collision,
  149. //setDeathEvent           RACE_TAIDAN,CLASS_Fighter,special,
  150.  
  151. setDeathEvent           RACE_TAIDAN,CLASS_Corvette,damage,DestDamageSmall.ebg
  152. setDeathEvent           RACE_TAIDAN,CLASS_Corvette,projectile,DestProjectileSmall.ebg
  153. setDeathEvent           RACE_TAIDAN,CLASS_Corvette,beam,DestBeam.ebg
  154. //setDeathEvent           RACE_TAIDAN,CLASS_Corvette,collision,
  155. //setDeathEvent           RACE_TAIDAN,CLASS_Corvette,special,
  156.  
  157. setDeathEvent           RACE_TAIDAN,CLASS_Frigate,damage,DestDamageSmall.ebg
  158. setDeathEvent           RACE_TAIDAN,CLASS_Frigate,projectile,DestProjectileSmall.ebg
  159. setDeathEvent           RACE_TAIDAN,CLASS_Frigate,beam,DestBeam.ebg
  160. //setDeathEvent           RACE_TAIDAN,CLASS_Frigate,collision,
  161. //setDeathEvent           RACE_TAIDAN,CLASS_Frigate,special,
  162.  
  163. setDeathEvent           RACE_TAIDAN,CLASS_Destroyer,damage,DestDamageLarge.ebg
  164. setDeathEvent           RACE_TAIDAN,CLASS_Destroyer,projectile,DestProjectileLarge.ebg
  165. setDeathEvent           RACE_TAIDAN,CLASS_Destroyer,beam,DestBeam.ebg
  166. //setDeathEvent           RACE_TAIDAN,CLASS_Destroyer,collision,
  167. //setDeathEvent           RACE_TAIDAN,CLASS_Destroyer,special,
  168.  
  169. setDeathEvent           RACE_TAIDAN,CLASS_Carrier,damage,DestDamageLarge.ebg
  170. setDeathEvent           RACE_TAIDAN,CLASS_Carrier,projectile,DestProjectileLarge.ebg
  171. setDeathEvent           RACE_TAIDAN,CLASS_Carrier,beam,DestBeam.ebg
  172. //setDeathEvent           RACE_TAIDAN,CLASS_Carrier,collision,
  173. //setDeathEvent           RACE_TAIDAN,CLASS_Carrier,special,
  174.  
  175. setDeathEvent           RACE_TAIDAN,CLASS_HeavyCruiser,damage,DestDamageLarge.ebg
  176. setDeathEvent           RACE_TAIDAN,CLASS_HeavyCruiser,projectile,DestProjectileLarge.ebg
  177. setDeathEvent           RACE_TAIDAN,CLASS_HeavyCruiser,beam,DestBeam.ebg
  178. //setDeathEvent           RACE_TAIDAN,CLASS_HeavyCruiser,collision,
  179. //setDeathEvent           RACE_TAIDAN,CLASS_HeavyCruiser,special,
  180.  
  181. setDeathEvent           RACE_TAIDAN,CLASS_Mothership,damage,r2death.ebg
  182. setDeathEvent           RACE_TAIDAN,CLASS_Mothership,projectile,r2death.ebg
  183. setDeathEvent           RACE_TAIDAN,CLASS_Mothership,beam,r2death.ebg
  184. //setDeathEvent           RACE_TAIDAN,CLASS_Mothership,collision,
  185. //setDeathEvent           RACE_TAIDAN,CLASS_Mothership,special,
  186.  
  187. setDeathEvent           RACE_TAIDAN,CLASS_Resource,damage,DestDamageLarge.ebg
  188. setDeathEvent           RACE_TAIDAN,CLASS_Resource,projectile,DestProjectileLarge.ebg
  189. setDeathEvent           RACE_TAIDAN,CLASS_Resource,beam,DestBeam.ebg
  190. //setDeathEvent           RACE_TAIDAN,CLASS_Resource,collision,
  191. //setDeathEvent           RACE_TAIDAN,CLASS_Resource,special,
  192.  
  193. setDeathEvent           RACE_TAIDAN,CLASS_NonCombat,damage,DestDamageLarge.ebg
  194. setDeathEvent           RACE_TAIDAN,CLASS_NonCombat,projectile,DestProjectileLarge.ebg
  195. setDeathEvent           RACE_TAIDAN,CLASS_NonCombat,beam,DestBeam.ebg
  196. //setDeathEvent           RACE_TAIDAN,CLASS_NonCombat,collision,
  197. //setDeathEvent           RACE_TAIDAN,CLASS_NonCombat,special,
  198.  
  199.  
  200. //firing
  201. // PJH NO LONGER USED MERGED INTO BEAM
  202. //;setFireEvent            RACE_TAIDAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge.ebg
  203. //;    setFireEvent            RACE_TAIDAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge01.ebg
  204. //;    setFireEvent            RACE_TAIDAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge02.ebg
  205. //;    setFireEvent            RACE_TAIDAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge03.ebg
  206. //;setFireEvent            RACE_TAIDAN,GS_LargeIonCannon,FireIonCannonLarge.ebg
  207. //;    setFireEvent            RACE_TAIDAN,GS_LargeIonCannon,FireIonCannonLarge01.ebg
  208. //;    setFireEvent            RACE_TAIDAN,GS_LargeIonCannon,FireIonCannonLarge02.ebg
  209. //;    setFireEvent            RACE_TAIDAN,GS_LargeIonCannon,FireIonCannonLarge03.ebg
  210. //;setFireEvent            RACE_TAIDAN,GS_MediumIonCannon,FireIonCannonMedium.ebg
  211. //;    setFireEvent            RACE_TAIDAN,GS_MediumIonCannon,FireIonCannonMedium01.ebg
  212. //;    setFireEvent            RACE_TAIDAN,GS_MediumIonCannon,FireIonCannonMedium02.ebg
  213. //;    setFireEvent            RACE_TAIDAN,GS_MediumIonCannon,FireIonCannonMedium03.ebg
  214. //;setFireEvent            RACE_TAIDAN,GS_SmallIonCannon,FireIonCannonSmall.ebg
  215. //;    setFireEvent            RACE_TAIDAN,GS_SmallIonCannon,FireIonCannonSmall01.ebg
  216. //;    setFireEvent            RACE_TAIDAN,GS_SmallIonCannon,FireIonCannonSmall02.ebg
  217. //;    setFireEvent            RACE_TAIDAN,GS_SmallIonCannon,FireIonCannonSmall03.ebg
  218.  
  219. setFireEvent            RACE_TAIDAN,GS_Laser,FireIonCannonLarge.ebg
  220.     setFireEvent            RACE_TAIDAN,GS_Laser,FireIonCannonLarge01.ebg
  221.     setFireEvent            RACE_TAIDAN,GS_Laser,FireIonCannonLarge02.ebg
  222.     setFireEvent            RACE_TAIDAN,GS_Laser,FireIonCannonLarge03.ebg
  223.  
  224.  
  225. // pjh new energy
  226. setFireEvent            RACE_TAIDAN,GS_VeryLargeEnergyCannon,FireNewEnergyVeryLarge01.ebg
  227.     setFireEvent            RACE_TAIDAN,GS_VeryLargeEnergyCannon,FireNewEnergyVeryLarge01.ebg
  228.     setFireEvent            RACE_TAIDAN,GS_VeryLargeEnergyCannon,FireNewEnergyVeryLarge01.ebg
  229.  
  230. setFireEvent            RACE_TAIDAN,GS_LargeEnergyCannon,FireNewEnergyLarge01.ebg
  231.     setFireEvent            RACE_TAIDAN,GS_LargeEnergyCannon,FireNewEnergyLarge01.ebg
  232.     setFireEvent            RACE_TAIDAN,GS_LargeEnergyCannon,FireNewEnergyLarge01.ebg
  233.  
  234. setFireEvent            RACE_TAIDAN,GS_MediumEnergyCannon,FireNewEnergyMedium01.ebg
  235.     setFireEvent            RACE_TAIDAN,GS_MediumEnergyCannon,FireNewEnergyMedium01.ebg
  236.     setFireEvent            RACE_TAIDAN,GS_MediumEnergyCannon,FireNewEnergyMedium01.ebg
  237.  
  238. setFireEvent            RACE_TAIDAN,GS_SmallEnergyCannon,FireNewEnergySmall01.ebg
  239.     setFireEvent            RACE_TAIDAN,GS_SmallEnergyCannon,FireNewEnergySmall01.ebg
  240.     setFireEvent            RACE_TAIDAN,GS_SmallEnergyCannon,FireNewEnergySmall01.ebg
  241.  
  242.  
  243. setFireEvent            RACE_TAIDAN,GS_MineLauncher,FireMines.ebg
  244.     setFireEvent            RACE_TAIDAN,GS_MineLauncher,FireMines.ebg
  245.     setFireEvent            RACE_TAIDAN,GS_MineLauncher,FireMines.ebg
  246.     setFireEvent            RACE_TAIDAN,GS_MineLauncher,FireMines.ebg
  247. // pjh 
  248. setFireEvent            RACE_TAIDAN,GS_MissleLauncher,FireMissilesNew.ebg
  249.     setFireEvent            RACE_TAIDAN,GS_MissleLauncher,FireMissilesNew.ebg
  250. //setFireEvent            RACE_TAIDAN,GS_MissleLauncher,FireMissiles.ebg
  251. //    setFireEvent            RACE_TAIDAN,GS_MissleLauncher,FireMissiles.ebg
  252. //    setFireEvent            RACE_TAIDAN,GS_MissleLauncher,FireMissiles.ebg
  253. //    setFireEvent            RACE_TAIDAN,GS_MissleLauncher,FireMissiles.ebg
  254.  
  255.  
  256. //hits
  257.  
  258. //setHitEvent             RACE_TAIDAN,GS_VeryLargeIonCannon,HitEnergy.ebg
  259. setHitEvent             RACE_TAIDAN,GS_VeryLargeIonCannon,HitIonBeamR1.ebg
  260.     setHitEvent             RACE_TAIDAN,GS_VeryLargeIonCannon,HitIonBeamR1.ebg
  261.     setHitEvent             RACE_TAIDAN,GS_VeryLargeIonCannon,HitIonBeamR1.ebg
  262.     setHitEvent             RACE_TAIDAN,GS_VeryLargeIonCannon,HitIonBeamR1.ebg
  263. setHitEvent             RACE_TAIDAN,GS_LargeIonCannon,HitIonBeamR1.ebg
  264.     setHitEvent             RACE_TAIDAN,GS_LargeIonCannon,HitIonBeamR1.ebg
  265.     setHitEvent             RACE_TAIDAN,GS_LargeIonCannon,HitIonBeamR1.ebg
  266.     setHitEvent             RACE_TAIDAN,GS_LargeIonCannon,HitIonBeamR1.ebg
  267. setHitEvent             RACE_TAIDAN,GS_MediumIonCannon,HitIonBeamR1.ebg
  268.     setHitEvent             RACE_TAIDAN,GS_MediumIonCannon,HitIonBeamR1.ebg
  269.     setHitEvent             RACE_TAIDAN,GS_MediumIonCannon,HitIonBeamR1.ebg
  270.     setHitEvent             RACE_TAIDAN,GS_MediumIonCannon,HitIonBeamR1.ebg
  271. setHitEvent             RACE_TAIDAN,GS_SmallIonCannon,HitIonBeamR1.ebg
  272.     setHitEvent             RACE_TAIDAN,GS_SmallIonCannon,HitIonBeamR1.ebg
  273.     setHitEvent             RACE_TAIDAN,GS_SmallIonCannon,HitIonBeamR1.ebg
  274.     setHitEvent             RACE_TAIDAN,GS_SmallIonCannon,HitIonBeamR1.ebg
  275.  
  276. //setHitEvent             RACE_TAIDAN,GS_Laser,HitEnergy.ebg
  277. setHitEvent             RACE_TAIDAN,GS_Laser,HitCannon.ebg
  278.     setHitEvent             RACE_TAIDAN,GS_Laser,HitCannon.ebg
  279.     setHitEvent             RACE_TAIDAN,GS_Laser,HitCannon.ebg
  280.     setHitEvent             RACE_TAIDAN,GS_Laser,HitCannon.ebg
  281.  
  282. //setHitEvent             RACE_TAIDAN,GS_MediumProjectile,hitgreenexplosive.ebg
  283. setHitEvent             RACE_TAIDAN,GS_VeryLargeProjectile,hitgreenexplosive.ebg
  284.     setHitEvent             RACE_TAIDAN,GS_VeryLargeProjectile,hitgreenexplosive.ebg
  285.     setHitEvent             RACE_TAIDAN,GS_VeryLargeProjectile,hitgreenexplosive.ebg
  286.     setHitEvent             RACE_TAIDAN,GS_VeryLargeProjectile,hitgreenexplosive.ebg
  287. setHitEvent             RACE_TAIDAN,GS_LargeProjectile,hitgreenexplosive.ebg
  288.     setHitEvent             RACE_TAIDAN,GS_LargeProjectile,hitgreenexplosive.ebg
  289.     setHitEvent             RACE_TAIDAN,GS_LargeProjectile,hitgreenexplosive.ebg
  290.     setHitEvent             RACE_TAIDAN,GS_LargeProjectile,hitgreenexplosive.ebg
  291. setHitEvent             RACE_TAIDAN,GS_MediumProjectile,hitgreenexplosive.ebg
  292.     setHitEvent             RACE_TAIDAN,GS_MediumProjectile,hitgreenexplosive.ebg
  293.     setHitEvent             RACE_TAIDAN,GS_MediumProjectile,hitgreenexplosive.ebg
  294.     setHitEvent             RACE_TAIDAN,GS_MediumProjectile,hitgreenexplosive.ebg
  295. setHitEvent             RACE_TAIDAN,GS_SmallProjectile,hitblueexplosive.ebg
  296.     setHitEvent             RACE_TAIDAN,GS_SmallProjectile,hitblueexplosive.ebg
  297.     setHitEvent             RACE_TAIDAN,GS_SmallProjectile,hitblueexplosive.ebg
  298.     setHitEvent             RACE_TAIDAN,GS_SmallProjectile,hitblueexplosive.ebg
  299.  
  300. //setHitEvent             RACE_TAIDAN,GS_VeryLargeEnergyCannon,HitEnergy.ebg
  301. setHitEvent             RACE_TAIDAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
  302.     setHitEvent             RACE_TAIDAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
  303.     setHitEvent             RACE_TAIDAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
  304.     setHitEvent             RACE_TAIDAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
  305. setHitEvent             RACE_TAIDAN,GS_LargeEnergyCannon,HitCannon.ebg
  306.     setHitEvent             RACE_TAIDAN,GS_LargeEnergyCannon,HitCannon.ebg
  307.     setHitEvent             RACE_TAIDAN,GS_LargeEnergyCannon,HitCannon.ebg
  308.     setHitEvent             RACE_TAIDAN,GS_LargeEnergyCannon,HitCannon.ebg
  309. setHitEvent             RACE_TAIDAN,GS_MediumEnergyCannon,HitCannon.ebg
  310.     setHitEvent             RACE_TAIDAN,GS_MediumEnergyCannon,HitCannon.ebg
  311.     setHitEvent             RACE_TAIDAN,GS_MediumEnergyCannon,HitCannon.ebg
  312.     setHitEvent             RACE_TAIDAN,GS_MediumEnergyCannon,HitCannon.ebg
  313. setHitEvent             RACE_TAIDAN,GS_SmallEnergyCannon,HitCannon.ebg
  314.     setHitEvent             RACE_TAIDAN,GS_SmallEnergyCannon,HitCannon.ebg
  315.     setHitEvent             RACE_TAIDAN,GS_SmallEnergyCannon,HitCannon.ebg
  316.     setHitEvent             RACE_TAIDAN,GS_SmallEnergyCannon,HitCannon.ebg
  317.  
  318. setHitEvent             RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
  319.     setHitEvent             RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
  320.     setHitEvent             RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
  321.     setHitEvent             RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
  322.     setHitEvent             RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
  323.     setHitEvent             RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
  324. setHitEvent             RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
  325.     setHitEvent             RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
  326.     setHitEvent             RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
  327.     setHitEvent             RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
  328.     setHitEvent             RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
  329.     setHitEvent             RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
  330.  
  331.  
  332. //setHitEvent             RACE_TAIDAN,GS_MediumPlasmaBomb,HitMines.ebg
  333. setHitEvent             RACE_TAIDAN,GS_MediumPlasmaBomb,hitbluebomb.ebg
  334.     setHitEvent             RACE_TAIDAN,GS_MediumPlasmaBomb,hitbluebomb.ebg
  335.     setHitEvent             RACE_TAIDAN,GS_MediumPlasmaBomb,hitbluebomb.ebg
  336.     setHitEvent             RACE_TAIDAN,GS_MediumPlasmaBomb,hitbluebomb.ebg
  337. setHitEvent             RACE_TAIDAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
  338.     setHitEvent             RACE_TAIDAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
  339.     setHitEvent             RACE_TAIDAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
  340.     setHitEvent             RACE_TAIDAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
  341. setHitEvent             RACE_TAIDAN,GS_SmallPlasmaBomb,hitpink.ebg
  342.     setHitEvent             RACE_TAIDAN,GS_SmallPlasmaBomb,hitpink.ebg
  343.     setHitEvent             RACE_TAIDAN,GS_SmallPlasmaBomb,hitpink.ebg
  344.     setHitEvent             RACE_TAIDAN,GS_SmallPlasmaBomb,hitpink.ebg
  345.  
  346.  
  347. //Bullets
  348.  
  349.  
  350. setBulletEffect         RACE_TAIDAN,GS_SmallPlasmaBomb,Bullet_SW_ConcussionMissile.ebg
  351.     setBulletEffect         RACE_TAIDAN,GS_SmallPlasmaBomb,Bullet_SW_ConcussionMissile.ebg
  352.     setBulletEffect         RACE_TAIDAN,GS_SmallPlasmaBomb,Bullet_SW_ConcussionMissile.ebg
  353. setBulletEffect         RACE_TAIDAN,GS_MediumPlasmaBomb,Bullet_SW_ProtonTorpedo.ebg
  354.     setBulletEffect         RACE_TAIDAN,GS_MediumPlasmaBomb,Bullet_SW_ProtonTorpedo.ebg
  355.     setBulletEffect         RACE_TAIDAN,GS_MediumPlasmaBomb,Bullet_SW_ProtonTorpedo.ebg
  356. setBulletEffect         RACE_TAIDAN,GS_LargePlasmaBomb,BulletPlasmaBomb.ebg
  357.     setBulletEffect         RACE_TAIDAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
  358.     setBulletEffect         RACE_TAIDAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
  359. setBulletEffect         RACE_TAIDAN,GS_VeryLargePlasmaBomb,BulletPlasmaBomb.ebg
  360.     setBulletEffect         RACE_TAIDAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
  361.     setBulletEffect         RACE_TAIDAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
  362.  
  363. //setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletLaserBeam.ebg
  364. //    setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletLaserBeam01.ebg
  365. //    setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletLaserBeam02.ebg
  366. //    setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletLaserBeam03.ebg
  367. //setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletLaserBeam.ebg
  368. //    setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletLaserBeam01.ebg
  369. //    setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletLaserBeam02.ebg
  370. //    setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletLaserBeam03.ebg
  371. //setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletLaserBeam.ebg
  372. //    setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletLaserBeam01.ebg
  373. //    setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletLaserBeam02.ebg
  374. //    setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletLaserBeam03.ebg
  375. //setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletLaserBeam.ebg
  376. //    setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletLaserBeam01.ebg
  377. //    setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletLaserBeam02.ebg
  378. //    setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletLaserBeam03.ebg
  379.  
  380. //;setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRay.ebg
  381. //;    setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRay.ebg
  382. //;    setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRay.ebg
  383. //;    setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRay.ebg
  384. //;setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletIonRay.ebg
  385. //;    setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletIonRay.ebg
  386. //;    setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletIonRay.ebg
  387. //;    setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletIonRay.ebg
  388. //;setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
  389. //;    setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
  390. //;    setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
  391. //;    setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
  392. //;setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletIonRay.ebg
  393. //;    setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletIonRay.ebg
  394. //;    setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletIonRay.ebg
  395. //;    setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletIonRay.ebg
  396.  
  397. setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRayLargeRed.ebg
  398.     setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRayLargeRed.ebg
  399.     setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRayLargeRed.ebg
  400.     setBulletEffect         RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRayLargeRed.ebg
  401. setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletIonRayLargeRed.ebg
  402.     setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletIonRayLargeRed.ebg
  403.     setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletIonRayLargeRed.ebg
  404.     setBulletEffect         RACE_TAIDAN,GS_LargeIonCannon,BulletIonRayLargeRed.ebg
  405. setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
  406.     setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
  407.     setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
  408.     setBulletEffect         RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
  409. setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletIonRaySmallRed.ebg
  410.     setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletIonRaySmallRed.ebg
  411.     setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletIonRaySmallRed.ebg
  412.     setBulletEffect         RACE_TAIDAN,GS_SmallIonCannon,BulletIonRaySmallRed.ebg
  413.  
  414.  
  415. //GB laser no longer being used
  416. //setBulletEffect         RACE_TAIDAN,GS_Laser,BulletLaserBeam.ebg
  417. //setBulletEffect         RACE_TAIDAN,GS_Laser,BulletDefenseLaser.ebg
  418. //    setBulletEffect         RACE_TAIDAN,GS_Laser,BulletDefenseLaser.ebg
  419. //    setBulletEffect         RACE_TAIDAN,GS_Laser,BulletDefenseLaser.ebg
  420. //    setBulletEffect         RACE_TAIDAN,GS_Laser,BulletDefenseLaser.ebg
  421.  
  422.  
  423. // pjh new energy
  424. setBulletEffect         RACE_TAIDAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
  425.     setBulletEffect         RACE_TAIDAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
  426.     setBulletEffect         RACE_TAIDAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
  427.     setBulletEffect         RACE_TAIDAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
  428.     setBulletEffect         RACE_TAIDAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
  429.  
  430. setBulletEffect         RACE_TAIDAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
  431.     setBulletEffect         RACE_TAIDAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
  432.     setBulletEffect         RACE_TAIDAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
  433.     setBulletEffect         RACE_TAIDAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
  434.     setBulletEffect         RACE_TAIDAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
  435.  
  436. setBulletEffect         RACE_TAIDAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
  437.     setBulletEffect         RACE_TAIDAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
  438.     setBulletEffect         RACE_TAIDAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
  439.     setBulletEffect         RACE_TAIDAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
  440.     setBulletEffect         RACE_TAIDAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
  441.  
  442. setBulletEffect         RACE_TAIDAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
  443.     setBulletEffect         RACE_TAIDAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
  444.     setBulletEffect         RACE_TAIDAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
  445.     setBulletEffect         RACE_TAIDAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
  446.     setBulletEffect         RACE_TAIDAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
  447.  
  448.  
  449.  
  450.  
  451.  
  452. // pjh projectile bullets should not appear very oftern only in lod0
  453. // they are very numerous and are fired so often
  454. setBulletEffect         RACE_TAIDAN,GS_VeryLargeProjectile,Bullet_SW_ImpHeavyTurboLaser.ebg
  455.     setBulletEffect         RACE_TAIDAN,GS_VeryLargeProjectile,Bullet_SW_ImpHeavyTurboLaser.ebg
  456.     setBulletEffect         RACE_TAIDAN,GS_VeryLargeProjectile,Bullet_SW_ImpHeavyTurboLaser.ebg
  457.     setBulletEffect         RACE_TAIDAN,GS_VeryLargeProjectile,Bullet_SW_ImpHeavyTurboLaser.ebg
  458.     setBulletEffect         RACE_TAIDAN,GS_VeryLargeProjectile,Bullet_SW_ImpHeavyTurboLaser.ebg
  459.  
  460. setBulletEffect         RACE_TAIDAN,GS_LargeProjectile,Bullet_SW_ImpTurboLaser.ebg
  461.     setBulletEffect         RACE_TAIDAN,GS_LargeProjectile,Bullet_SW_ImpTurboLaser.ebg
  462.     setBulletEffect         RACE_TAIDAN,GS_LargeProjectile,Bullet_SW_ImpTurboLaser.ebg
  463.     setBulletEffect         RACE_TAIDAN,GS_LargeProjectile,Bullet_SW_ImpTurboLaser.ebg
  464.     setBulletEffect         RACE_TAIDAN,GS_LargeProjectile,Bullet_SW_ImpTurboLaser.ebg
  465.  
  466. setBulletEffect         RACE_TAIDAN,GS_MediumProjectile,Bullet_SW_ImpFighterLaser.ebg
  467.     setBulletEffect         RACE_TAIDAN,GS_MediumProjectile,Bullet_SW_ImpFighterLaser.ebg
  468.     setBulletEffect         RACE_TAIDAN,GS_MediumProjectile,Bullet_SW_ImpFighterLaser.ebg
  469.     setBulletEffect         RACE_TAIDAN,GS_MediumProjectile,Bullet_SW_ImpFighterLaser.ebg
  470.     setBulletEffect         RACE_TAIDAN,GS_MediumProjectile,Bullet_SW_ImpFighterLaser.ebg
  471.  
  472. setBulletEffect         RACE_TAIDAN,GS_SmallProjectile,Bullet_SW_IonCannon.ebg
  473.     setBulletEffect         RACE_TAIDAN,GS_SmallProjectile,Bullet_SW_IonCannon.ebg
  474.     setBulletEffect         RACE_TAIDAN,GS_SmallProjectile,Bullet_SW_IonCannon.ebg
  475.     setBulletEffect         RACE_TAIDAN,GS_SmallProjectile,Bullet_SW_IonCannon.ebg
  476.     setBulletEffect         RACE_TAIDAN,GS_SmallProjectile,Bullet_SW_IonCannon.ebg
  477.  
  478.  
  479. // pjh 
  480. setBulletColor         RACE_TAIDAN,GS_VeryLargeIonCannon,200, 50, 50
  481. setBulletColor         RACE_TAIDAN,GS_LargeIonCannon,200, 50, 50
  482. setBulletColor         RACE_TAIDAN,GS_MediumIonCannon,200, 50, 50
  483. setBulletColor         RACE_TAIDAN,GS_SmallIonCannon,200, 50, 50
  484.  
  485.  
  486. // pjh make the projectile bullet color same as effect collor
  487. // since we do not show the effect unless upclose this will get shown a lot
  488. setBulletColor         RACE_TAIDAN,GS_LargeProjectile,200,150,20
  489. setBulletColor         RACE_TAIDAN,GS_MediumProjectile,200,150,20
  490. setBulletColor         RACE_TAIDAN,GS_SmallProjectile,200,150,20
  491.  
  492.  
  493. setBulletColor         RACE_TAIDAN,GS_VeryLargeEnergyCannon,200,150,20
  494. setBulletColor         RACE_TAIDAN,GS_LargeEnergyCannon,200,150,20
  495. setBulletColor         RACE_TAIDAN,GS_MediumEnergyCannon,200,150,20
  496. setBulletColor         RACE_TAIDAN,GS_SmallEnergyCannon,200,150,20
  497.  
  498. setBulletColor         RACE_TAIDAN,GS_SmallPlasmaBomb,100,184,255
  499. setBulletColor         RACE_TAIDAN,GS_MediumPlasmaBomb,100,184,255
  500. setBulletColor         RACE_TAIDAN,GS_LargePlasmaBomb,100,184,255
  501. setBulletColor         RACE_TAIDAN,GS_VeryLargePlasmaBomb,100,184,255
  502.  
  503. setBulletColor         RACE_TAIDAN,GS_Laser, 217,80,33
  504.  
  505. setAsteroidEffect      RACE_TAIDAN,resource_solid.ebg
  506.         setAsteroidEffect      RACE_TAIDAN,resource_solid.ebg
  507.         setAsteroidEffect      RACE_TAIDAN,resource_solid.ebg
  508.         setAsteroidEffect      RACE_TAIDAN,resource_solid.ebg
  509.  
  510. //setGaseousEffect      RACE_TAIDAN,resource_solid.ebg
  511.   setGaseousEffect      RACE_TAIDAN,resource_gaseous.ebg
  512.         setGaseousEffect      RACE_TAIDAN,resource_gaseous.ebg
  513.         setGaseousEffect      RACE_TAIDAN,resource_gaseous.ebg
  514.         setGaseousEffect      RACE_TAIDAN,resource_gaseous.ebg
  515.  
  516. //setTractorBeamEffect    RACE_TAIDAN,TractorBeam.ebg
  517. setTractorBeamEffect    RACE_TAIDAN,salvage.ebg
  518.         setTractorBeamEffect    RACE_TAIDAN,salvage.ebg
  519.         setTractorBeamEffect    RACE_TAIDAN,salvage.ebg
  520.         setTractorBeamEffect    RACE_TAIDAN,salvage.ebg
  521.  
  522. //laser beam (defense fighter) destroys bullet
  523. //setBulletDestroyEvent            RACE_TAIDAN,GS_MediumProjectile,LaserDestBulletCannon.ebg
  524. setBulletDestroyEvent            RACE_TAIDAN,GS_MediumProjectile,deflect.ebg
  525.     setBulletDestroyEvent            RACE_TAIDAN,GS_MediumProjectile,deflect.ebg
  526.     setBulletDestroyEvent            RACE_TAIDAN,GS_MediumProjectile,deflect.ebg
  527.     setBulletDestroyEvent            RACE_TAIDAN,GS_MediumProjectile,deflect.ebg
  528. setBulletDestroyEvent            RACE_TAIDAN,GS_SmallProjectile,deflect.ebg
  529.     setBulletDestroyEvent            RACE_TAIDAN,GS_SmallProjectile,deflect.ebg
  530.     setBulletDestroyEvent            RACE_TAIDAN,GS_SmallProjectile,deflect.ebg
  531.  
  532. setBulletDestroyEvent            RACE_TAIDAN,GS_VeryLargeEnergyCannon,deflect.ebg
  533.     setBulletDestroyEvent            RACE_TAIDAN,GS_VeryLargeEnergyCannon,deflect.ebg
  534.     setBulletDestroyEvent            RACE_TAIDAN,GS_VeryLargeEnergyCannon,deflect.ebg
  535.     setBulletDestroyEvent            RACE_TAIDAN,GS_VeryLargeEnergyCannon,deflect.ebg
  536. setBulletDestroyEvent            RACE_TAIDAN,GS_LargeEnergyCannon,deflect.ebg
  537.     setBulletDestroyEvent            RACE_TAIDAN,GS_LargeEnergyCannon,deflect.ebg
  538.     setBulletDestroyEvent            RACE_TAIDAN,GS_LargeEnergyCannon,deflect.ebg
  539.     setBulletDestroyEvent            RACE_TAIDAN,GS_LargeEnergyCannon,deflect.ebg
  540. setBulletDestroyEvent            RACE_TAIDAN,GS_MediumEnergyCannon,deflect.ebg
  541.     setBulletDestroyEvent            RACE_TAIDAN,GS_MediumEnergyCannon,deflect.ebg
  542.     setBulletDestroyEvent            RACE_TAIDAN,GS_MediumEnergyCannon,deflect.ebg
  543.     setBulletDestroyEvent            RACE_TAIDAN,GS_MediumEnergyCannon,deflect.ebg
  544. setBulletDestroyEvent            RACE_TAIDAN,GS_SmallEnergyCannon,deflect.ebg
  545.     setBulletDestroyEvent            RACE_TAIDAN,GS_SmallEnergyCannon,deflect.ebg
  546.     setBulletDestroyEvent            RACE_TAIDAN,GS_SmallEnergyCannon,deflect.ebg
  547.     setBulletDestroyEvent            RACE_TAIDAN,GS_SmallEnergyCannon,deflect.ebg
  548.  
  549. setBulletDestroyEvent            RACE_TAIDAN,GS_MediumPlasmaBomb,deflect.ebg
  550.     setBulletDestroyEvent            RACE_TAIDAN,GS_MediumPlasmaBomb,deflect.ebg
  551.     setBulletDestroyEvent            RACE_TAIDAN,GS_MediumPlasmaBomb,deflect.ebg
  552.     setBulletDestroyEvent            RACE_TAIDAN,GS_MediumPlasmaBomb,deflect.ebg
  553. setBulletDestroyEvent            RACE_TAIDAN,GS_VeryLargePlasmaBomb,deflect.ebg
  554.     setBulletDestroyEvent            RACE_TAIDAN,GS_VeryLargePlasmaBomb,deflect.ebg
  555.     setBulletDestroyEvent            RACE_TAIDAN,GS_VeryLargePlasmaBomb,deflect.ebg
  556.     setBulletDestroyEvent            RACE_TAIDAN,GS_VeryLargePlasmaBomb,deflect.ebg
  557.     setBulletDestroyEvent            RACE_TAIDAN,GS_VeryLargePlasmaBomb,deflect.ebg
  558. setBulletDestroyEvent            RACE_TAIDAN,GS_SmallPlasmaBomb,deflect.ebg
  559.     setBulletDestroyEvent            RACE_TAIDAN,GS_SmallPlasmaBomb,deflect.ebg
  560.     setBulletDestroyEvent            RACE_TAIDAN,GS_SmallPlasmaBomb,deflect.ebg
  561.     setBulletDestroyEvent            RACE_TAIDAN,GS_SmallPlasmaBomb,deflect.ebg
  562.  
  563. bigBoomFactor           RACE_TAIDAN,CLASS_Fighter, -10
  564.  
  565.