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race_taidan.script
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Text File
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2001-12-25
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31KB
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565 lines
//
//***RACE_TAIDAN Loads***
//
//bullets
LoadEffect BulletIonRay.ebg
LoadEffect FireMissilesNew.ebg
LoadEffect BulletIonRayLargeRed.ebg
LoadEffect BulletIonRaySmallRed.ebg
//LoadEffect BulletLaserBeam.ebg
//LoadEffect BulletLaserBeam01.ebg
//LoadEffect BulletLaserBeam02.ebg
//LoadEffect BulletLaserBeam03.ebg
LoadEffect BulletMissiles.ebg
LoadEffect BulletPlasmaBomb.ebg
//LoadEffect BulletPlasmaBombTrail.ebg
//LoadEffect plasmaWispy.ebg
LoadEffect BulletEnergy.ebg
//specials
LoadEffect TractorBeam.ebg
//fire effects
LoadEffect FireGatling.ebg
//DestdamageSmall.ebg
LoadEffect DDSfireball.ebg
LoadEffect DDSsparks.ebg
LoadEffect DDSshockwave.ebg
LoadEffect DDSdebris.ebg
//DestDamageLarge.ebg
LoadEffect DDLmultiFireball.ebg
LoadEffect DDLsparks.ebg
//DestProjectileSmall.ebg
LoadEffect DPSsmokePuff.ebg
//DestProjectileLarge.ebg
LoadEffect DPLboom.ebg
//DestBeam.ebg
LoadEffect DBsphere.ebg
LoadEffect DBboom.ebg
//FireIonCannonVeryLarge.ebg
LoadEffect FireIonCannonVeryLarge01.ebg
LoadEffect FireIonCannonVeryLarge02.ebg
LoadEffect FireIonCannonVeryLarge03.ebg
//FireIonCannonLarge.ebg
LoadEffect FireIonCannonLarge01.ebg
LoadEffect FireIonCannonLarge02.ebg
LoadEffect FireIonCannonLarge03.ebg
//FireIonCannonMedium.ebg
LoadEffect FireIonCannonMedium01.ebg
LoadEffect FireIonCannonMedium02.ebg
LoadEffect FireIonCannonMedium03.ebg
//FireIonCannonSmall.ebg
LoadEffect FireIonCannonSmall01.ebg
LoadEffect FireIonCannonSmall02.ebg
LoadEffect FireIonCannonSmall03.ebg
//FireEnergyMedium.ebg
LoadEffect FireEnergyMedium01.ebg
LoadEffect FireEnergyMedium02.ebg
LoadEffect FireEnergyMedium03.ebg
//FireEnergyVeryLarge.ebg
LoadEffect FireEnergyVeryLarge01.ebg
LoadEffect FireEnergyVeryLarge02.ebg
LoadEffect FireEnergyVeryLarge03.ebg
//FireEnergyLarge.ebg
LoadEffect FireEnergyLarge01.ebg
LoadEffect FireEnergyLarge02.ebg
LoadEffect FireEnergyLarge03.ebg
//FireEnergyMedium.ebg
LoadEffect FireEnergyMedium01.ebg
LoadEffect FireEnergyMedium02.ebg
LoadEffect FireEnergyMedium03.ebg
//FireEnergySmall.ebg
LoadEffect FireEnergySmall01.ebg
LoadEffect FireEnergySmall02.ebg
LoadEffect FireEnergySmall03.ebg
//FireEnergy.ebg
LoadEffect FireEnergy01.ebg
LoadEffect FireEnergy02.ebg
LoadEffect FireEnergy03.ebg
//FireMines
LoadEffect FireMines01.ebg
LoadEffect FireMines02.ebg
LoadEffect FireMines03.ebg
//FireMissiles
LoadEffect FireMissiles.ebg
LoadEffect FireMissiles01.ebg
LoadEffect FireMissiles02.ebg
LoadEffect FireMissiles03.ebg
//HitEnergy.ebg
LoadEffect HitEnergy01.ebg
LoadEffect HitEnergy02.ebg
LoadEffect HitEnergy03.ebg
//HitProjectile.ebg
LoadEffect HitProjectile01.ebg
LoadEffect HitProjectile02.ebg
LoadEffect HitProjectile03.ebg
//HitIonBeam
LoadEffect IonBeamZap.ebg
//
//This section defines the basic set of event bindings
//damage,projectile,beam,collision,special are the death types.
//See objtypes.h for classes of weapons and ships.
//
//
//***RACE_TAIDAN***
//
//deaths
setDeathEvent RACE_TAIDAN,CLASS_Fighter,damage,DestDamageSmall.ebg
setDeathEvent RACE_TAIDAN,CLASS_Fighter,projectile,DestProjectileSmall.ebg
setDeathEvent RACE_TAIDAN,CLASS_Fighter,beam,DestBeam.ebg
//setDeathEvent RACE_TAIDAN,CLASS_Fighter,collision,
//setDeathEvent RACE_TAIDAN,CLASS_Fighter,special,
setDeathEvent RACE_TAIDAN,CLASS_Corvette,damage,DestDamageSmall.ebg
setDeathEvent RACE_TAIDAN,CLASS_Corvette,projectile,DestProjectileSmall.ebg
setDeathEvent RACE_TAIDAN,CLASS_Corvette,beam,DestBeam.ebg
//setDeathEvent RACE_TAIDAN,CLASS_Corvette,collision,
//setDeathEvent RACE_TAIDAN,CLASS_Corvette,special,
setDeathEvent RACE_TAIDAN,CLASS_Frigate,damage,DestDamageSmall.ebg
setDeathEvent RACE_TAIDAN,CLASS_Frigate,projectile,DestProjectileSmall.ebg
setDeathEvent RACE_TAIDAN,CLASS_Frigate,beam,DestBeam.ebg
//setDeathEvent RACE_TAIDAN,CLASS_Frigate,collision,
//setDeathEvent RACE_TAIDAN,CLASS_Frigate,special,
setDeathEvent RACE_TAIDAN,CLASS_Destroyer,damage,DestDamageLarge.ebg
setDeathEvent RACE_TAIDAN,CLASS_Destroyer,projectile,DestProjectileLarge.ebg
setDeathEvent RACE_TAIDAN,CLASS_Destroyer,beam,DestBeam.ebg
//setDeathEvent RACE_TAIDAN,CLASS_Destroyer,collision,
//setDeathEvent RACE_TAIDAN,CLASS_Destroyer,special,
setDeathEvent RACE_TAIDAN,CLASS_Carrier,damage,DestDamageLarge.ebg
setDeathEvent RACE_TAIDAN,CLASS_Carrier,projectile,DestProjectileLarge.ebg
setDeathEvent RACE_TAIDAN,CLASS_Carrier,beam,DestBeam.ebg
//setDeathEvent RACE_TAIDAN,CLASS_Carrier,collision,
//setDeathEvent RACE_TAIDAN,CLASS_Carrier,special,
setDeathEvent RACE_TAIDAN,CLASS_HeavyCruiser,damage,DestDamageLarge.ebg
setDeathEvent RACE_TAIDAN,CLASS_HeavyCruiser,projectile,DestProjectileLarge.ebg
setDeathEvent RACE_TAIDAN,CLASS_HeavyCruiser,beam,DestBeam.ebg
//setDeathEvent RACE_TAIDAN,CLASS_HeavyCruiser,collision,
//setDeathEvent RACE_TAIDAN,CLASS_HeavyCruiser,special,
setDeathEvent RACE_TAIDAN,CLASS_Mothership,damage,r2death.ebg
setDeathEvent RACE_TAIDAN,CLASS_Mothership,projectile,r2death.ebg
setDeathEvent RACE_TAIDAN,CLASS_Mothership,beam,r2death.ebg
//setDeathEvent RACE_TAIDAN,CLASS_Mothership,collision,
//setDeathEvent RACE_TAIDAN,CLASS_Mothership,special,
setDeathEvent RACE_TAIDAN,CLASS_Resource,damage,DestDamageLarge.ebg
setDeathEvent RACE_TAIDAN,CLASS_Resource,projectile,DestProjectileLarge.ebg
setDeathEvent RACE_TAIDAN,CLASS_Resource,beam,DestBeam.ebg
//setDeathEvent RACE_TAIDAN,CLASS_Resource,collision,
//setDeathEvent RACE_TAIDAN,CLASS_Resource,special,
setDeathEvent RACE_TAIDAN,CLASS_NonCombat,damage,DestDamageLarge.ebg
setDeathEvent RACE_TAIDAN,CLASS_NonCombat,projectile,DestProjectileLarge.ebg
setDeathEvent RACE_TAIDAN,CLASS_NonCombat,beam,DestBeam.ebg
//setDeathEvent RACE_TAIDAN,CLASS_NonCombat,collision,
//setDeathEvent RACE_TAIDAN,CLASS_NonCombat,special,
//firing
// PJH NO LONGER USED MERGED INTO BEAM
//;setFireEvent RACE_TAIDAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge.ebg
//; setFireEvent RACE_TAIDAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge01.ebg
//; setFireEvent RACE_TAIDAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge02.ebg
//; setFireEvent RACE_TAIDAN,GS_VeryLargeIonCannon,FireIonCannonVeryLarge03.ebg
//;setFireEvent RACE_TAIDAN,GS_LargeIonCannon,FireIonCannonLarge.ebg
//; setFireEvent RACE_TAIDAN,GS_LargeIonCannon,FireIonCannonLarge01.ebg
//; setFireEvent RACE_TAIDAN,GS_LargeIonCannon,FireIonCannonLarge02.ebg
//; setFireEvent RACE_TAIDAN,GS_LargeIonCannon,FireIonCannonLarge03.ebg
//;setFireEvent RACE_TAIDAN,GS_MediumIonCannon,FireIonCannonMedium.ebg
//; setFireEvent RACE_TAIDAN,GS_MediumIonCannon,FireIonCannonMedium01.ebg
//; setFireEvent RACE_TAIDAN,GS_MediumIonCannon,FireIonCannonMedium02.ebg
//; setFireEvent RACE_TAIDAN,GS_MediumIonCannon,FireIonCannonMedium03.ebg
//;setFireEvent RACE_TAIDAN,GS_SmallIonCannon,FireIonCannonSmall.ebg
//; setFireEvent RACE_TAIDAN,GS_SmallIonCannon,FireIonCannonSmall01.ebg
//; setFireEvent RACE_TAIDAN,GS_SmallIonCannon,FireIonCannonSmall02.ebg
//; setFireEvent RACE_TAIDAN,GS_SmallIonCannon,FireIonCannonSmall03.ebg
setFireEvent RACE_TAIDAN,GS_Laser,FireIonCannonLarge.ebg
setFireEvent RACE_TAIDAN,GS_Laser,FireIonCannonLarge01.ebg
setFireEvent RACE_TAIDAN,GS_Laser,FireIonCannonLarge02.ebg
setFireEvent RACE_TAIDAN,GS_Laser,FireIonCannonLarge03.ebg
// pjh new energy
setFireEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,FireNewEnergyVeryLarge01.ebg
setFireEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,FireNewEnergyVeryLarge01.ebg
setFireEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,FireNewEnergyVeryLarge01.ebg
setFireEvent RACE_TAIDAN,GS_LargeEnergyCannon,FireNewEnergyLarge01.ebg
setFireEvent RACE_TAIDAN,GS_LargeEnergyCannon,FireNewEnergyLarge01.ebg
setFireEvent RACE_TAIDAN,GS_LargeEnergyCannon,FireNewEnergyLarge01.ebg
setFireEvent RACE_TAIDAN,GS_MediumEnergyCannon,FireNewEnergyMedium01.ebg
setFireEvent RACE_TAIDAN,GS_MediumEnergyCannon,FireNewEnergyMedium01.ebg
setFireEvent RACE_TAIDAN,GS_MediumEnergyCannon,FireNewEnergyMedium01.ebg
setFireEvent RACE_TAIDAN,GS_SmallEnergyCannon,FireNewEnergySmall01.ebg
setFireEvent RACE_TAIDAN,GS_SmallEnergyCannon,FireNewEnergySmall01.ebg
setFireEvent RACE_TAIDAN,GS_SmallEnergyCannon,FireNewEnergySmall01.ebg
setFireEvent RACE_TAIDAN,GS_MineLauncher,FireMines.ebg
setFireEvent RACE_TAIDAN,GS_MineLauncher,FireMines.ebg
setFireEvent RACE_TAIDAN,GS_MineLauncher,FireMines.ebg
setFireEvent RACE_TAIDAN,GS_MineLauncher,FireMines.ebg
// pjh
setFireEvent RACE_TAIDAN,GS_MissleLauncher,FireMissilesNew.ebg
setFireEvent RACE_TAIDAN,GS_MissleLauncher,FireMissilesNew.ebg
//setFireEvent RACE_TAIDAN,GS_MissleLauncher,FireMissiles.ebg
// setFireEvent RACE_TAIDAN,GS_MissleLauncher,FireMissiles.ebg
// setFireEvent RACE_TAIDAN,GS_MissleLauncher,FireMissiles.ebg
// setFireEvent RACE_TAIDAN,GS_MissleLauncher,FireMissiles.ebg
//hits
//setHitEvent RACE_TAIDAN,GS_VeryLargeIonCannon,HitEnergy.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_LargeIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_LargeIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_LargeIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_LargeIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_MediumIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_MediumIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_MediumIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_MediumIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_SmallIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_SmallIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_SmallIonCannon,HitIonBeamR1.ebg
setHitEvent RACE_TAIDAN,GS_SmallIonCannon,HitIonBeamR1.ebg
//setHitEvent RACE_TAIDAN,GS_Laser,HitEnergy.ebg
setHitEvent RACE_TAIDAN,GS_Laser,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_Laser,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_Laser,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_Laser,HitCannon.ebg
//setHitEvent RACE_TAIDAN,GS_MediumProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_LargeProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_LargeProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_LargeProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_LargeProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_MediumProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_MediumProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_MediumProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_MediumProjectile,hitgreenexplosive.ebg
setHitEvent RACE_TAIDAN,GS_SmallProjectile,hitblueexplosive.ebg
setHitEvent RACE_TAIDAN,GS_SmallProjectile,hitblueexplosive.ebg
setHitEvent RACE_TAIDAN,GS_SmallProjectile,hitblueexplosive.ebg
setHitEvent RACE_TAIDAN,GS_SmallProjectile,hitblueexplosive.ebg
//setHitEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,HitEnergy.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_LargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_LargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_LargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_LargeEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_MediumEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_MediumEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_MediumEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_MediumEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_SmallEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_SmallEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_SmallEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_SmallEnergyCannon,HitCannon.ebg
setHitEvent RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MineLauncher,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MissleLauncher,HitMines.ebg
//setHitEvent RACE_TAIDAN,GS_MediumPlasmaBomb,HitMines.ebg
setHitEvent RACE_TAIDAN,GS_MediumPlasmaBomb,hitbluebomb.ebg
setHitEvent RACE_TAIDAN,GS_MediumPlasmaBomb,hitbluebomb.ebg
setHitEvent RACE_TAIDAN,GS_MediumPlasmaBomb,hitbluebomb.ebg
setHitEvent RACE_TAIDAN,GS_MediumPlasmaBomb,hitbluebomb.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
setHitEvent RACE_TAIDAN,GS_VeryLargePlasmaBomb,HitPlasma.ebg
setHitEvent RACE_TAIDAN,GS_SmallPlasmaBomb,hitpink.ebg
setHitEvent RACE_TAIDAN,GS_SmallPlasmaBomb,hitpink.ebg
setHitEvent RACE_TAIDAN,GS_SmallPlasmaBomb,hitpink.ebg
setHitEvent RACE_TAIDAN,GS_SmallPlasmaBomb,hitpink.ebg
//Bullets
setBulletEffect RACE_TAIDAN,GS_SmallPlasmaBomb,Bullet_SW_ConcussionMissile.ebg
setBulletEffect RACE_TAIDAN,GS_SmallPlasmaBomb,Bullet_SW_ConcussionMissile.ebg
setBulletEffect RACE_TAIDAN,GS_SmallPlasmaBomb,Bullet_SW_ConcussionMissile.ebg
setBulletEffect RACE_TAIDAN,GS_MediumPlasmaBomb,Bullet_SW_ProtonTorpedo.ebg
setBulletEffect RACE_TAIDAN,GS_MediumPlasmaBomb,Bullet_SW_ProtonTorpedo.ebg
setBulletEffect RACE_TAIDAN,GS_MediumPlasmaBomb,Bullet_SW_ProtonTorpedo.ebg
setBulletEffect RACE_TAIDAN,GS_LargePlasmaBomb,BulletPlasmaBomb.ebg
setBulletEffect RACE_TAIDAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
setBulletEffect RACE_TAIDAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargePlasmaBomb,BulletPlasmaBomb.ebg
setBulletEffect RACE_TAIDAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
setBulletEffect RACE_TAIDAN,GS_SmallPlasmaBomb,BulletPlasmaBomb.ebg
//setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletLaserBeam.ebg
// setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletLaserBeam01.ebg
// setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletLaserBeam02.ebg
// setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletLaserBeam03.ebg
//setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletLaserBeam.ebg
// setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletLaserBeam01.ebg
// setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletLaserBeam02.ebg
// setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletLaserBeam03.ebg
//setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletLaserBeam.ebg
// setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletLaserBeam01.ebg
// setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletLaserBeam02.ebg
// setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletLaserBeam03.ebg
//setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletLaserBeam.ebg
// setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletLaserBeam01.ebg
// setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletLaserBeam02.ebg
// setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletLaserBeam03.ebg
//;setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRay.ebg
//;setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletIonRay.ebg
//;setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
//;setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletIonRay.ebg
//; setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletIonRay.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRayLargeRed.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRayLargeRed.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRayLargeRed.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeIonCannon,BulletIonRayLargeRed.ebg
setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletIonRayLargeRed.ebg
setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletIonRayLargeRed.ebg
setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletIonRayLargeRed.ebg
setBulletEffect RACE_TAIDAN,GS_LargeIonCannon,BulletIonRayLargeRed.ebg
setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
setBulletEffect RACE_TAIDAN,GS_MediumIonCannon,BulletIonRay.ebg
setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletIonRaySmallRed.ebg
setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletIonRaySmallRed.ebg
setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletIonRaySmallRed.ebg
setBulletEffect RACE_TAIDAN,GS_SmallIonCannon,BulletIonRaySmallRed.ebg
//GB laser no longer being used
//setBulletEffect RACE_TAIDAN,GS_Laser,BulletLaserBeam.ebg
//setBulletEffect RACE_TAIDAN,GS_Laser,BulletDefenseLaser.ebg
// setBulletEffect RACE_TAIDAN,GS_Laser,BulletDefenseLaser.ebg
// setBulletEffect RACE_TAIDAN,GS_Laser,BulletDefenseLaser.ebg
// setBulletEffect RACE_TAIDAN,GS_Laser,BulletDefenseLaser.ebg
// pjh new energy
setBulletEffect RACE_TAIDAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeEnergyCannon,BulletNewEnergyVeryLarge01.ebg
setBulletEffect RACE_TAIDAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
setBulletEffect RACE_TAIDAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
setBulletEffect RACE_TAIDAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
setBulletEffect RACE_TAIDAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
setBulletEffect RACE_TAIDAN,GS_LargeEnergyCannon,BulletNewEnergyLarge01.ebg
setBulletEffect RACE_TAIDAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
setBulletEffect RACE_TAIDAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
setBulletEffect RACE_TAIDAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
setBulletEffect RACE_TAIDAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
setBulletEffect RACE_TAIDAN,GS_MediumEnergyCannon,BulletNewEnergyMed01.ebg
setBulletEffect RACE_TAIDAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
setBulletEffect RACE_TAIDAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
setBulletEffect RACE_TAIDAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
setBulletEffect RACE_TAIDAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
setBulletEffect RACE_TAIDAN,GS_SmallEnergyCannon,BulletNewEnergySmall01.ebg
// pjh projectile bullets should not appear very oftern only in lod0
// they are very numerous and are fired so often
setBulletEffect RACE_TAIDAN,GS_VeryLargeProjectile,Bullet_SW_ImpHeavyTurboLaser.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeProjectile,Bullet_SW_ImpHeavyTurboLaser.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeProjectile,Bullet_SW_ImpHeavyTurboLaser.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeProjectile,Bullet_SW_ImpHeavyTurboLaser.ebg
setBulletEffect RACE_TAIDAN,GS_VeryLargeProjectile,Bullet_SW_ImpHeavyTurboLaser.ebg
setBulletEffect RACE_TAIDAN,GS_LargeProjectile,Bullet_SW_ImpTurboLaser.ebg
setBulletEffect RACE_TAIDAN,GS_LargeProjectile,Bullet_SW_ImpTurboLaser.ebg
setBulletEffect RACE_TAIDAN,GS_LargeProjectile,Bullet_SW_ImpTurboLaser.ebg
setBulletEffect RACE_TAIDAN,GS_LargeProjectile,Bullet_SW_ImpTurboLaser.ebg
setBulletEffect RACE_TAIDAN,GS_LargeProjectile,Bullet_SW_ImpTurboLaser.ebg
setBulletEffect RACE_TAIDAN,GS_MediumProjectile,Bullet_SW_ImpFighterLaser.ebg
setBulletEffect RACE_TAIDAN,GS_MediumProjectile,Bullet_SW_ImpFighterLaser.ebg
setBulletEffect RACE_TAIDAN,GS_MediumProjectile,Bullet_SW_ImpFighterLaser.ebg
setBulletEffect RACE_TAIDAN,GS_MediumProjectile,Bullet_SW_ImpFighterLaser.ebg
setBulletEffect RACE_TAIDAN,GS_MediumProjectile,Bullet_SW_ImpFighterLaser.ebg
setBulletEffect RACE_TAIDAN,GS_SmallProjectile,Bullet_SW_IonCannon.ebg
setBulletEffect RACE_TAIDAN,GS_SmallProjectile,Bullet_SW_IonCannon.ebg
setBulletEffect RACE_TAIDAN,GS_SmallProjectile,Bullet_SW_IonCannon.ebg
setBulletEffect RACE_TAIDAN,GS_SmallProjectile,Bullet_SW_IonCannon.ebg
setBulletEffect RACE_TAIDAN,GS_SmallProjectile,Bullet_SW_IonCannon.ebg
// pjh
setBulletColor RACE_TAIDAN,GS_VeryLargeIonCannon,200, 50, 50
setBulletColor RACE_TAIDAN,GS_LargeIonCannon,200, 50, 50
setBulletColor RACE_TAIDAN,GS_MediumIonCannon,200, 50, 50
setBulletColor RACE_TAIDAN,GS_SmallIonCannon,200, 50, 50
// pjh make the projectile bullet color same as effect collor
// since we do not show the effect unless upclose this will get shown a lot
setBulletColor RACE_TAIDAN,GS_LargeProjectile,200,150,20
setBulletColor RACE_TAIDAN,GS_MediumProjectile,200,150,20
setBulletColor RACE_TAIDAN,GS_SmallProjectile,200,150,20
setBulletColor RACE_TAIDAN,GS_VeryLargeEnergyCannon,200,150,20
setBulletColor RACE_TAIDAN,GS_LargeEnergyCannon,200,150,20
setBulletColor RACE_TAIDAN,GS_MediumEnergyCannon,200,150,20
setBulletColor RACE_TAIDAN,GS_SmallEnergyCannon,200,150,20
setBulletColor RACE_TAIDAN,GS_SmallPlasmaBomb,100,184,255
setBulletColor RACE_TAIDAN,GS_MediumPlasmaBomb,100,184,255
setBulletColor RACE_TAIDAN,GS_LargePlasmaBomb,100,184,255
setBulletColor RACE_TAIDAN,GS_VeryLargePlasmaBomb,100,184,255
setBulletColor RACE_TAIDAN,GS_Laser, 217,80,33
setAsteroidEffect RACE_TAIDAN,resource_solid.ebg
setAsteroidEffect RACE_TAIDAN,resource_solid.ebg
setAsteroidEffect RACE_TAIDAN,resource_solid.ebg
setAsteroidEffect RACE_TAIDAN,resource_solid.ebg
//setGaseousEffect RACE_TAIDAN,resource_solid.ebg
setGaseousEffect RACE_TAIDAN,resource_gaseous.ebg
setGaseousEffect RACE_TAIDAN,resource_gaseous.ebg
setGaseousEffect RACE_TAIDAN,resource_gaseous.ebg
setGaseousEffect RACE_TAIDAN,resource_gaseous.ebg
//setTractorBeamEffect RACE_TAIDAN,TractorBeam.ebg
setTractorBeamEffect RACE_TAIDAN,salvage.ebg
setTractorBeamEffect RACE_TAIDAN,salvage.ebg
setTractorBeamEffect RACE_TAIDAN,salvage.ebg
setTractorBeamEffect RACE_TAIDAN,salvage.ebg
//laser beam (defense fighter) destroys bullet
//setBulletDestroyEvent RACE_TAIDAN,GS_MediumProjectile,LaserDestBulletCannon.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumProjectile,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumProjectile,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumProjectile,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumProjectile,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_SmallProjectile,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_SmallProjectile,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_SmallProjectile,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_VeryLargeEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_LargeEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_LargeEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_LargeEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_LargeEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_SmallEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_SmallEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_SmallEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_SmallEnergyCannon,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumPlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumPlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumPlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_MediumPlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_VeryLargePlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_VeryLargePlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_VeryLargePlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_VeryLargePlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_VeryLargePlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_SmallPlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_SmallPlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_SmallPlasmaBomb,deflect.ebg
setBulletDestroyEvent RACE_TAIDAN,GS_SmallPlasmaBomb,deflect.ebg
bigBoomFactor RACE_TAIDAN,CLASS_Fighter, -10